CREATING A TOURNAMENT MANAGEMENT APPLICATION FOR REFEREES IN OSU GAMES

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Suhendri
Deffy Susanti
Aula Nur Rizal Ardiyantoro

Abstract

Osu! is a free online music game that is simple and easy to play. The player (a person) can use a mouse and pen tablet to click or move the cursor to touch the musical notes that appear on the screen and can spin with the spinner that is rotated in the middle of the screen. osu! has 4 game modes that can be played. The method applied is the agile method. The agile method is an IT project management approach that prioritizes agility (flexibility) and speed. Tournaments are contests in which players compete for prizes awarded based on relative ranking and designed to encourage optimal levels of effort. The tournament cannot be run if there is no referee. The referee has full authority to uphold the rules of the game in connection with the match in which the referee is appointed to officiate. osu tournament! still using manual methods to calculate scores. A referee must record the score that has been given by the system to calculate and determine who has the right to win the match. The aim of making this application is to make it easier for the referee to regulate the course of the match and the match room. Tournament management application for referees in osu games! is a website-based application using JavaScript and the Next.js framework. A referee must have an osu! to be able to use this application.

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